Art / Belgrade

Technical Art Director

Are you a technical virtuoso?

A fearless pioneer ready for your next challenge?  

This is your chance to join a young, international team of forward-thinkers and help them blaze the trail for new trends and technologies.

As Technical Art Director, you will…

  • Be the driving force behind the technical wizardry we rely on to produce the best art on the market.
  • Work closely with the Head of Art to ensure all our game teams are fully capable of realizing the artistic vision.
  • Build and manage the tech art discipline that provides technical support across the business, both through a central “brain-trust” and within the game teams themselves.
  • Provide training and documentation, monitor performances, set standards, and oversee processes and pipelines.
  • Be a true master in both the technical and art worlds.
  • Report directly to the Head of Art.

Your responsibilities will be to…

  • Ensure all the art directors across our business can realize their vision within the specifications.
  • Directly line-manage our central technical art team.
  • Personally mentor all the technical artists across our business and guide their career growth.
  • Build, cultivate, and elevate the technical art discipline across the studio.
  • Evaluate, optimize, and oversee all the art department pipelines, tools, and workflows.
  • Drive the design process and implementation of new tools and procedures.  
  • Strategically keep the studio ahead of the curve with new technologies and workflows, and empower others to actualize them.
  • Work with the central code team for R&D and engine improvements.

To deliver these responsibilities effectively, you will have… 

  • Published AAA titles and been through numerous development cycles.
  • A successful track record of building, growing, leading, and motivating technical art teams.
  • Experience managing multiple projects, priorities, and deadlines with attention to detail.
  • An aptitude for breaking down visual benchmarks and providing technical solutions with a focus on quality.
  • Confidence pitching and presenting best technical practices to art departments, critiquing problems, and clearly explaining solutions to non-technical artists.
  • A knack for synthesizing processes into digestible documentation and technical specifications.
  • Mentoring expertise in at least two of the following technical areas: rendering, animation, rigging/skinning, VFX, or shaders (HSLS authoring).
  • The ability to teach tools and scripting for art packages (Python, MEL, Z-Script, PyQT), applying coding standards and reviews.
  • “Hands-on” experience with a number of game engines such as Unity, Unreal, and Lumberyard.
  • In-depth knowledge of 3D-game development pipelines using Maya, ZBrush, Photoshop, Substance and MotionBuilder.
  • The ability to write tools to extend the game engine (Unity3D tools in C#, C++).
  • An artistic background showing a solid understanding of art fundamentals: anatomy, composition, lighting/value, form/function, and perspective.

If this sounds like your new job, send us your current CV and a letter telling us how and why you want to help us grow.



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PDF. Maximum 10Mb

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We focus on purpose, progress, and impact. Our approach is flexible and based on rapid design iterations driven by insights, prototyping, and continuous validation.